Chapter 4: “Being-in-the-World”: Embodied Interaction
Tangible and social computing reflects upon our familiarity with our interactions.
Focusing in the social and physical aspects
Tangible computing:
Attempts to capitalize on physical skills and the familiarity that people have with real
world objects
Embodiment:
Husserl’s Transcendental Phenomenology
- criticised science and math and its removal from the everyday world
- phenomenology – uncover relationships between the objects and the consciousness
- analyse how to perceive and experience the phenomena of the everyday world
- rabbit example – when u see a rabbit u don’t just see a rabbit u recognise a rabbit and then you look at the rabbit
Heidegger’s Hermeneutic Phenomenology
Ready to hand – waiting for use
Equipment fades into the background
Present at hand – when using the mouse
The mouse becomes an object of an activity
Schutz’s Phenomenology of the Social World
- Uses phenomenological tradition
- Intersubjectivity = mundane practical problem
- Solved through social actor in the course of their action and interaction
- Assumption of rationality is part of the natural attitude
Merleau-Ponty and the Phenomenology of Perception
- Wanted to reconcile Husserl’s philosophy of essences with Heidegger’s philosophy of being
- The body was a central theme
- Bridged the gap between the two theories
- Embodied nature of action split into 3
1. physical embodiment of human
2. bodily skills and situational responses that have been developed
3. cultural skills – understanding of the cultural world in which we are embedded - These combined influence our understanding of our own embodiment (phenomenological body and)
- How others understand it (objective body)
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