Wednesday, May 2, 2007

chapter 6

In Dourish's book ‘The foundations of Embodied Interaction’, chapter 6, moving toward design focuses on six design principles/guidelines that Dourish has developed.

Computation is a medium
I believe that the project i am working on is a medium for storing memories.


Meaning arises on multiple levels
This principle is split into two aspects iconic/symbolic.

When considering the iconic/symbolic dimension the project will use more symbolic images to show what has been discussed.



Users, not designers, create and communicate meaning and
Users, not designers, manage coupling


From this principle I can imagine that the way the device will be used as a journal for young children but as a way to help recall memories' for parents and the children when they are older. However there is a possibility that it could also be used as a way that parents find out about what is happing in their children's lives, new friends etc.


Embodied technologies participate in the world they represent




Embodied interaction turn action into meaning
This principle is about how meaning is created. I believe that my project relates to these concepts because its meaning will be interpreted by the user. If it is being used as a way to recall events then it will gain its meaning through this use.

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